This year has been a total NIGHTMARE for me…
There’s been a lot of things that happened in my life, some of which did affect progress of the game and I dare not go into too much details about it, but at long last, I finally have some progress to demonstrate how far Maze Qore is going.
Before I do, let’s just get the bad news out the way first.
We’ll be at the Southern Entertainment Indie Games Expo again this year with The Indie Cluster for four days! Be sure to give Maze Qore a try!
#Indiegame #gaming #indiegamedev
It’s been a while since we had posted any progress folks and we never made our first WIP article so here it is.
We have three videos to demonstrate Maze Qore’s core gameplay mechanics. The “essentials” if you may.
Last week, I was live-streaming progress on our latest project Maze Qore and it was somewhat successful. Here is to hoping we can do more of this every week. I have discovered that I can focus and work more efficiently when I am streaming progress on my game for the audience than doing so offline. Perhaps it is motivation boost, the support the fans gave me, or just simply a mental psyche trick.
That said, please check out our official Steam group, that is your best chance at getting notified on live-stream updates and other events, not just on Maze Qore, but with any behind-the-scenes work on our future marketplace projects, games, artwork, and much more.
Establish, Explore, Expand.
I mentioned about a new game in the works in news from my last game and here it is.
Maze Qore is half-way towards completion and I want to celebrate it by showcasing the game at the annual, 2016 Southern Interactive Entertainment and Games Expo, or SIEGE for short.
Starting Friday, October 7th 2016, I will be hosting Maze Qore at SIEGE for others to tryout at my designated booth. I will be giving out artwork for others to keep and enjoy as well. First come first serve.