There’s been a lot of things that happened in my life, some of which did affect progress of the game and I dare not go into too much details about it, but at long last, I finally have some progress to demonstrate how far Maze Qore is going.
Before I do, let’s just get the bad news out the way first.
Last week, I was live-streaming progress on our latest project Maze Qore and it was somewhat successful. Here is to hoping we can do more of this every week. I have discovered that I can focus and work more efficiently when I am streaming progress on my game for the audience than doing so offline. Perhaps it is motivation boost, the support the fans gave me, or just simply a mental psyche trick.
That said, please check out our official Steam group, that is your best chance at getting notified on live-stream updates and other events, not just on Maze Qore, but with any behind-the-scenes work on our future marketplace projects, games, artwork, and much more.
I know I said this game was postponed for a while but eventually after the director and I talked about it and we decided it was finally time to pull the plug for good or dare I quote a term from our former PR manager “let the old beast die“. Alas, a proper post-mortem can’t go without it’s backstory right?
Starting Friday, October 7th 2016, I will be hosting Maze Qore at SIEGE for others to tryout at my designated booth. I will be giving out artwork for others to keep and enjoy as well. First come first serve.
I’ve uploaded a video today explaining what is to come from us, including Army Men III’s true status (no, it’s not really dead), and future plans of Neotl Empire and it’s YouTube channel. You can watch it below.
After 2 years, Beta 1.2 is finally released! Because Unreal Engine 4 is now free (and the anti-mod support barrier is removed), this will be the last release using UDK as we are currently migrating to Unreal Engine 4. UE4 provided much better opportunities that are otherwise impossible or very hard to achieve in UDK (unless I buy the UE3 license and get the full source code).
This may have been uploaded late but it has to be done. It has literally been a full year since we’ve posted anything on this page and today is the day we will explain why. (No the project is not dead and there is no also New Year’s Day video either.)
It’s been 4 months since we have posted any major progress updates on the Army Men III Beta release. We have been busy behind the scenes repairing many bugs and issues found in the 1st beta release as well as improving on the game’s quality. But how could we ever forget our fans?